
Strike Camp
STRIKE CAMP — early playtest build (v0.1.0)
Build a settlement on a procedurally generated island, grow its economy and
defend it against an AI rival.
WHAT'S IN
- Gather wood and stone, earn gold from taxes and the market
- Production chains: sawmill → planks, armory → bows and swords
- Upgrade your castle to unlock military buildings
- Archers, warriors, lancers, monks; fog of war
- AI opponent: 3 difficulty levels and several personalities
- Built-in tutorial (recommended for the first match)
- Sandbox: map seed, water and resource settings; AI vs AI spectator mode
- English and Russian
CONTROLS
LMB — select / box select · RMB — order (move, gather, attack, build)
WASD or screen edges — camera · Mouse wheel — zoom
Esc — menu · F5 — quick save · F10 — quick load
All keys can be rebound in Settings → Controls.
FEEDBACK — please leave a comment!
- Was the tutorial clear? Where did you get stuck?
- How did the first 10 minutes feel — too slow, too fast?
- Was the AI too easy / too hard on your difficulty?
- Any bugs: what happened and what you were doing (a screenshot helps a lot)
KNOWN ISSUES
- Windows may show a SmartScreen warning (the game isn't signed):
"More info" → "Run anyway".
- Some sprites can overlap near buildings.
- No sound effects yet, music only.
CREDITS
Art base: Tiny Swords by Pixel Frog
Font: BoldPixels by YukiPixels (CC BY-SA 4.0)
Additional art and music created with generative AI tools.
Game: BONIX
| Published | 8 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Server9 |
| Genre | Strategy |
| Made with | Godot |
| Tags | base-building, Economy, Medieval, Pixel Art, Prototype, rts, Singleplayer |
| AI Disclosure | AI Assisted, Graphics, Sounds |



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