STRIKE CAMP — early playtest build (v0.1.0)

Build a settlement on a procedurally generated island, grow its economy and

defend it against an AI rival.

WHAT'S IN

- Gather wood and stone, earn gold from taxes and the market

- Production chains: sawmill → planks, armory → bows and swords

- Upgrade your castle to unlock military buildings

- Archers, warriors, lancers, monks; fog of war

- AI opponent: 3 difficulty levels and several personalities

- Built-in tutorial (recommended for the first match)

- Sandbox: map seed, water and resource settings; AI vs AI spectator mode

- English and Russian

CONTROLS

LMB — select / box select · RMB — order (move, gather, attack, build)

WASD or screen edges — camera · Mouse wheel — zoom

Esc — menu · F5 — quick save · F10 — quick load

All keys can be rebound in Settings → Controls.

FEEDBACK — please leave a comment!

- Was the tutorial clear? Where did you get stuck?

- How did the first 10 minutes feel — too slow, too fast?

- Was the AI too easy / too hard on your difficulty?

- Any bugs: what happened and what you were doing (a screenshot helps a lot)

KNOWN ISSUES

- Windows may show a SmartScreen warning (the game isn't signed):
"More info" → "Run anyway".

- Some sprites can overlap near buildings.

- No sound effects yet, music only.

CREDITS

Art base: Tiny Swords by Pixel Frog

Font: BoldPixels by YukiPixels (CC BY-SA 4.0)

Additional art and music created with generative AI tools.

Game: BONIX

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